Fractal City

webgpu · restir · svgf

View

Move speed2.0
Field of view1.40

Sun

Azimuth0.90
Elevation0.45
Warmth0.40
Intensity6.0

Sky

Cloud cover0.45
Haze0.012

City

Skyline variation0.80

Idle Systems

Lit fraction0.22
Glow0.70

Water

Sea level1.00
Surface chop0.50

Render

Bounces3
Exposure1.00
Resolution0.70
Step fudge0.85
Samples / frame1

Denoise (SVGF)

Filter strength4.0

Sound

Volume0.60
Idle systems0.50
Click the view to capture the mouse · WASD move · Space/C up·down · Shift sprint · scroll to change speed · Esc release · H hides UI · M mutes. v2: history is reprojected each frame, so flight and look refine instead of resetting. Lower Resolution if it crawls; drop Step fudge if towers show holes.
initialising